using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Objects; namespace osu.Game.Rulesets.Catch.Tests { [TestFixture] [Ignore("getting CI working")] public class TestCaseHyperdash : Game.Tests.Visual.TestCasePlayer { public TestCaseHyperdash() : base(typeof(CatchRuleset)) { } protected override Beatmap CreateBeatmap() { var beatmap = new Beatmap(); for (int i = 0; i < 512; i++) if (i % 5 < 3) beatmap.HitObjects.Add(new Fruit { X = i % 10 < 5 ? 0.02f : 0.98f, StartTime = i * 100, NewCombo = i % 8 == 0 }); return beatmap; } } }