// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; namespace osu.Game.Beatmaps.ControlPoints { public class EffectControlPoint : ControlPoint, IEquatable { /// /// Whether this control point enables Kiai mode. /// public bool KiaiMode; /// /// Whether the first bar line of this control point is ignored. /// public bool OmitFirstBarLine; public bool Equals(EffectControlPoint other) => base.Equals(other) && KiaiMode == other?.KiaiMode && OmitFirstBarLine == other.OmitFirstBarLine; } }