// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Screens; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Screens.Backgrounds; using osuTK; namespace osu.Game.Screens.Play { public abstract class ScreenWithBeatmapBackground : OsuScreen { protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value); protected new BackgroundScreenBeatmap Background => (BackgroundScreenBeatmap)base.Background; public override bool AllowBeatmapRulesetChange => false; protected const float BACKGROUND_FADE_DURATION = 800; protected float BackgroundOpacity => 1 - (float)DimLevel; #region User Settings protected Bindable DimLevel; protected Bindable BlurLevel; protected Bindable ShowStoryboard; #endregion [BackgroundDependencyLoader] private void load(OsuConfigManager config) { DimLevel = config.GetBindable(OsuSetting.DimLevel); BlurLevel = config.GetBindable(OsuSetting.BlurLevel); ShowStoryboard = config.GetBindable(OsuSetting.ShowStoryboard); } public override void OnEntering(IScreen last) { base.OnEntering(last); DimLevel.ValueChanged += _ => UpdateBackgroundElements(); BlurLevel.ValueChanged += _ => UpdateBackgroundElements(); ShowStoryboard.ValueChanged += _ => UpdateBackgroundElements(); InitializeBackgroundElements(); } public override void OnResuming(IScreen last) { base.OnResuming(last); InitializeBackgroundElements(); } /// /// Called once on entering screen. By Default, performs a full call. /// protected virtual void InitializeBackgroundElements() => UpdateBackgroundElements(); /// /// Called when background elements require updates, usually due to a user changing a setting. /// /// protected virtual void UpdateBackgroundElements() { if (!this.IsCurrentScreen()) return; Background?.FadeColour(OsuColour.Gray(BackgroundOpacity), BACKGROUND_FADE_DURATION, Easing.OutQuint); Background?.BlurTo(new Vector2((float)BlurLevel.Value * 25), BACKGROUND_FADE_DURATION, Easing.OutQuint); } } }