// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Screens.Play; namespace osu.Game.Tests.Visual { /// /// A player that exposes many components that would otherwise not be available, for testing purposes. /// public class TestPlayer : Player { protected override bool PauseOnFocusLost { get; } public new DrawableRuleset DrawableRuleset => base.DrawableRuleset; /// /// Mods from *player* (not OsuScreen). /// public new Bindable> Mods => base.Mods; public new HUDOverlay HUDOverlay => base.HUDOverlay; public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer; public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; public new HealthProcessor HealthProcessor => base.HealthProcessor; public new bool PauseCooldownActive => base.PauseCooldownActive; public readonly List Results = new List(); public TestPlayer(bool allowPause = true, bool showResults = true, bool pauseOnFocusLost = false) : base(new PlayerConfiguration { AllowPause = allowPause, ShowResults = showResults }) { PauseOnFocusLost = pauseOnFocusLost; } protected override void PrepareReplay() { var autoplayMod = Mods.Value.OfType().FirstOrDefault(); // This logic should really not exist (and tests should be instantiating a ReplayPlayer), but a lot of base work is required to make that happen. if (autoplayMod != null) { DrawableRuleset?.SetReplayScore(autoplayMod.CreateReplayScore(GameplayBeatmap.PlayableBeatmap, Mods.Value)); return; } base.PrepareReplay(); } [BackgroundDependencyLoader] private void load() { ScoreProcessor.NewJudgement += r => Results.Add(r); } } }