// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osuTK; namespace osu.Game.Rulesets.Osu.Scoring { public class HitOffset { public readonly Vector2 Position1; public readonly Vector2 Position2; public readonly Vector2 HitPosition; public readonly float Radius; public HitOffset(Vector2 position1, Vector2 position2, Vector2 hitPosition, float radius) { Position1 = position1; Position2 = position2; HitPosition = hitPosition; Radius = radius; } } }