// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osuTK.Graphics; namespace osu.Game.Screens.Play.HUD { public partial class DefaultKeyCounterDisplay : KeyCounterDisplay { private const int duration = 100; private const double key_fade_time = 80; private readonly FillFlowContainer keyFlow = new FillFlowContainer(); public override IEnumerable Counters => keyFlow; public DefaultKeyCounterDisplay() { keyFlow.Direction = FillDirection.Horizontal; keyFlow.AutoSizeAxes = Axes.Both; keyFlow.Alpha = 0; InternalChild = keyFlow; } protected override void Update() { base.Update(); // Don't use autosize as it will shrink to zero when KeyFlow is hidden. // In turn this can cause the display to be masked off screen and never become visible again. Size = keyFlow.Size; } public override void AddTrigger(InputTrigger trigger) { DefaultKeyCounter key = new DefaultKeyCounter(trigger); keyFlow.Add(key); key.FadeTime = key_fade_time; key.KeyDownTextColor = KeyDownTextColor; key.KeyUpTextColor = KeyUpTextColor; } protected override void UpdateVisibility() => // Isolate changing visibility of the key counters from fading this component. keyFlow.FadeTo(AlwaysVisible.Value || ConfigVisibility.Value ? 1 : 0, duration); private Color4 keyDownTextColor = Color4.DarkGray; public Color4 KeyDownTextColor { get => keyDownTextColor; set { if (value != keyDownTextColor) { keyDownTextColor = value; foreach (var child in keyFlow) child.KeyDownTextColor = value; } } } private Color4 keyUpTextColor = Color4.White; public Color4 KeyUpTextColor { get => keyUpTextColor; set { if (value != keyUpTextColor) { keyUpTextColor = value; foreach (var child in keyFlow) child.KeyUpTextColor = value; } } } } }