// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Configuration; namespace osu.Game.Beatmaps { /// /// A for the beatmap. /// This should be used sparingly in-favour of . /// public class GameBeatmap : NonNullableBindable, IGameBeatmap { public GameBeatmap(WorkingBeatmap defaultValue) : base(defaultValue) { } public GameBeatmap GetBoundCopy() { var copy = new GameBeatmap(Default); copy.BindTo(this); return copy; } } }