// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.UI; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Taiko.Tests { public abstract class DrawableTaikoRulesetTestScene : OsuTestScene { protected const int DEFAULT_PLAYFIELD_CONTAINER_HEIGHT = 768; protected DrawableTaikoRuleset DrawableRuleset { get; private set; } protected Container PlayfieldContainer { get; private set; } [BackgroundDependencyLoader] private void load() { var controlPointInfo = new ControlPointInfo(); controlPointInfo.Add(0, new TimingControlPoint()); IWorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap { HitObjects = new List { new Hit { Type = HitType.Centre } }, BeatmapInfo = new BeatmapInfo { Difficulty = new BeatmapDifficulty(), Metadata = new BeatmapMetadata { Artist = @"Unknown", Title = @"Sample Beatmap", AuthorString = @"peppy", }, Ruleset = new TaikoRuleset().RulesetInfo }, ControlPointInfo = controlPointInfo }); Add(PlayfieldContainer = new Container { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, RelativeSizeAxes = Axes.X, Height = DEFAULT_PLAYFIELD_CONTAINER_HEIGHT, Children = new[] { DrawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap.GetPlayableBeatmap(new TaikoRuleset().RulesetInfo)) } }); } } }