using OpenTK; using OpenTK.Graphics; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Transformations; using System; namespace osu.Game.Modes.UI { public class HPDisplay : Container { private Box background; private Box fill; public HPDisplay() { Children = new Drawable[] { background = new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Gray, }, fill = new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.White, }, }; } public double Current; public void Set(double value) { Current = value; fill.ScaleTo(new Vector2((float)Current, 1), 200, EasingTypes.OutQuint); } } }