//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Transformations; using OpenTK; using OpenTK.Graphics; using osu.Framework.Input; using osu.Framework.MathUtils; namespace osu.Game.Beatmaps.Objects.Osu.Drawable { public class DrawableCircle : DrawableHitObject { private Sprite approachCircle; private CirclePart circle; private RingPart ring; private FlashPart flash; private ExplodePart explode; private NumberPart number; private GlowPart glow; private OsuBaseHit h; public DrawableCircle(Circle h) : base(h) { this.h = h; Origin = Anchor.Centre; Alpha = 0; Position = h.Position; Scale = new Vector2(0.4f); Children = new Framework.Graphics.Drawable[] { glow = new GlowPart() { Colour = h.Colour, }, circle = new CirclePart() { Colour = h.Colour, Hit = delegate { State = ArmedState.Armed; } }, number = new NumberPart(), ring = new RingPart(), flash = new FlashPart(), explode = new ExplodePart() { Colour = h.Colour }, approachCircle = new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, Colour = h.Colour } }; Size = new Vector2(100); } protected override void Load(BaseGame game) { base.Load(game); approachCircle.Texture = game.Textures.Get(@"Play/osu/approachcircle@2x"); } protected override void UpdateState(ArmedState state) { if (!IsLoaded) return; Flush(); //move to DrawableHitObject Transforms.Add(new TransformAlpha { StartTime = h.StartTime - 1000, EndTime = h.StartTime - 800, StartValue = 0, EndValue = 1 }); approachCircle.Transforms.Add(new TransformScale { StartTime = h.StartTime - 1000, EndTime = h.StartTime, StartValue = new Vector2(2f), EndValue = new Vector2(0.6f) }); approachCircle.Transforms.Add(new TransformAlpha { StartTime = h.StartTime, EndTime = h.StartTime, StartValue = 1, EndValue = 0 }); glow.Transforms.Add(new TransformAlpha { StartTime = h.StartTime, EndTime = h.StartTime + 400, StartValue = glow.Alpha, EndValue = 0 }); switch (state) { case ArmedState.Disarmed: Transforms.Add(new TransformAlpha { StartTime = h.StartTime + h.Duration + 200, EndTime = h.StartTime + h.Duration + 400, StartValue = 1, EndValue = 0 }); break; case ArmedState.Armed: const float flashIn = 30; const float fadeOut = 800; //Transforms.Add(new TransformScale() { StartTime = h.StartTime, EndTime = h.StartTime + 400, StartValue = Scale, EndValue = Scale * 1.1f }); ring.Transforms.Add(new TransformAlpha { StartTime = h.StartTime + flashIn, EndTime = h.StartTime + flashIn, StartValue = 0, EndValue = 0 }); circle.Transforms.Add(new TransformAlpha { StartTime = h.StartTime + flashIn, EndTime = h.StartTime + flashIn, StartValue = 0, EndValue = 0 }); number.Transforms.Add(new TransformAlpha { StartTime = h.StartTime + flashIn, EndTime = h.StartTime + flashIn, StartValue = 0, EndValue = 0 }); flash.Transforms.Add(new TransformAlpha { StartTime = h.StartTime, EndTime = h.StartTime + flashIn, StartValue = 0, EndValue = 0.8f }); flash.Transforms.Add(new TransformAlpha { StartTime = h.StartTime + flashIn, EndTime = h.StartTime + flashIn + 100, StartValue = 0.8f, EndValue = 0 }); explode.Transforms.Add(new TransformAlpha { StartTime = h.StartTime, EndTime = h.StartTime + flashIn, StartValue = 0, EndValue = 1 }); Transforms.Add(new TransformAlpha { StartTime = h.StartTime + flashIn, EndTime = h.StartTime + flashIn + fadeOut, StartValue = 1, EndValue = 0 }); Transforms.Add(new TransformScale { StartTime = h.StartTime + h.Duration, EndTime = h.StartTime + h.Duration + 400, StartValue = Scale, EndValue = Scale * 1.5f, Easing = EasingTypes.OutQuad }); break; } } class NumberPart : Container { private Sprite number; public NumberPart() { Anchor = Anchor.Centre; Origin = Anchor.Centre; Children = new[] { number = new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, Alpha = 1, } }; } protected override void Load(BaseGame game) { base.Load(game); number.Texture = game.Textures.Get(@"Play/osu/number@2x"); } } class GlowPart : Container { private Sprite layer3; public GlowPart() { Anchor = Anchor.Centre; Origin = Anchor.Centre; Children = new[] { layer3 = new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, Additive = true, Alpha = 0.5f, } }; } protected override void Load(BaseGame game) { base.Load(game); layer3.Texture = game.Textures.Get(@"Play/osu/ring-glow@2x"); } } class RingPart : Container { private Sprite ring; public RingPart() { Anchor = Anchor.Centre; Origin = Anchor.Centre; Children = new Framework.Graphics.Drawable[] { ring = new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, }, }; } protected override void Load(BaseGame game) { base.Load(game); ring.Texture = game.Textures.Get(@"Play/osu/ring@2x"); } } class FlashPart : Container { public FlashPart() { Size = new Vector2(144); Masking = true; CornerRadius = Size.X / 2; Anchor = Anchor.Centre; Origin = Anchor.Centre; Additive = true; Alpha = 0; Children = new Framework.Graphics.Drawable[] { new Box { RelativeSizeAxes = Axes.Both, } }; } } class ExplodePart : Container { public ExplodePart() { Size = new Vector2(144); Anchor = Anchor.Centre; Origin = Anchor.Centre; Additive = true; Alpha = 0; Children = new Framework.Graphics.Drawable[] { new Triangles { RelativeSizeAxes = Axes.Both, }, }; } class Triangles : Container { private Texture tex; protected override void Load(BaseGame game) { base.Load(game); tex = game.Textures.Get(@"Play/osu/triangle@2x"); for (int i = 0; i < 10; i++) { Add(new Sprite { Texture = tex, Origin = Anchor.Centre, Position = new Vector2(RNG.NextSingle() * DrawSize.X, RNG.NextSingle() * DrawSize.Y), Scale = new Vector2(RNG.NextSingle() * 0.4f + 0.2f), Alpha = RNG.NextSingle() * 0.3f, }); } } protected override void Update() { base.Update(); foreach (Framework.Graphics.Drawable d in Children) d.Position -= new Vector2(0, (float)(d.Scale.X * (Clock.ElapsedFrameTime / 20))); } } } class CirclePart : Container { private Sprite disc; private Triangles triangles; public Action Hit; public CirclePart() { Size = new Vector2(144); Masking = true; CornerRadius = DrawSize.X / 2; Anchor = Anchor.Centre; Origin = Anchor.Centre; Children = new Framework.Graphics.Drawable[] { disc = new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, }, triangles = new Triangles { Additive = true, RelativeSizeAxes = Axes.Both, }, }; } protected override void Load(BaseGame game) { base.Load(game); disc.Texture = game.Textures.Get(@"Play/osu/disc@2x"); } protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) { Hit?.Invoke(); return true; } class Triangles : Container { private Texture tex; protected override void Load(BaseGame game) { base.Load(game); tex = game.Textures.Get(@"Play/osu/triangle@2x"); for (int i = 0; i < 10; i++) { Add(new Sprite { Texture = tex, Origin = Anchor.Centre, Position = new Vector2(RNG.NextSingle() * DrawSize.X, RNG.NextSingle() * DrawSize.Y), Scale = new Vector2(RNG.NextSingle() * 0.4f + 0.2f), Alpha = RNG.NextSingle() * 0.3f, }); } } protected override void Update() { base.Update(); foreach (Framework.Graphics.Drawable d in Children) d.Position -= new Vector2(0, (float)(d.Scale.X * (Clock.ElapsedFrameTime / 20))); } } } } }