// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using System.Threading; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Scoring; using osuTK; namespace osu.Game.Rulesets.Osu.Objects { public class Spinner : OsuHitObject, IHasDuration { /// /// The RPM required to clear the spinner at ODs [ 0, 5, 10 ]. /// private static readonly (int min, int mid, int max) clear_rpm_range = (90, 150, 225); /// /// The RPM required to complete the spinner and receive full score at ODs [ 0, 5, 10 ]. /// private static readonly (int min, int mid, int max) complete_rpm_range = (250, 380, 430); public double EndTime { get => StartTime + Duration; set => Duration = value - StartTime; } public double Duration { get; set; } /// /// Number of spins required to finish the spinner without miss. /// public int SpinsRequired { get; protected set; } = 1; /// /// The number of spins required to start receiving bonus score. The first bonus is awarded on this spin count. /// public int SpinsRequiredForBonus => SpinsRequired + bonus_spins_gap; /// /// The gap between spinner completion and the first bonus-awarding spin. /// private const int bonus_spins_gap = 2; /// /// Number of spins available to give bonus, beyond . /// public int MaximumBonusSpins { get; protected set; } = 1; public override Vector2 StackOffset => Vector2.Zero; protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty) { base.ApplyDefaultsToSelf(controlPointInfo, difficulty); // The average RPS required over the length of the spinner to clear the spinner. double minRps = IBeatmapDifficultyInfo.DifficultyRange(difficulty.OverallDifficulty, clear_rpm_range) / 60; // The RPS required over the length of the spinner to receive full score (all normal + bonus ticks). double maxRps = IBeatmapDifficultyInfo.DifficultyRange(difficulty.OverallDifficulty, complete_rpm_range) / 60; double secondsDuration = Duration / 1000; SpinsRequired = (int)(minRps * secondsDuration); MaximumBonusSpins = Math.Max(0, (int)(maxRps * secondsDuration) - SpinsRequired - bonus_spins_gap); } protected override void CreateNestedHitObjects(CancellationToken cancellationToken) { base.CreateNestedHitObjects(cancellationToken); int totalSpins = MaximumBonusSpins + SpinsRequired + bonus_spins_gap; for (int i = 0; i < totalSpins; i++) { cancellationToken.ThrowIfCancellationRequested(); double startTime = StartTime + (float)(i + 1) / totalSpins * Duration; AddNested(i < SpinsRequiredForBonus ? new SpinnerTick { StartTime = startTime, SpinnerDuration = Duration } : new SpinnerBonusTick { StartTime = startTime, SpinnerDuration = Duration, Samples = new[] { CreateHitSampleInfo("spinnerbonus") } }); } } public override Judgement CreateJudgement() => new OsuJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; public override IList AuxiliarySamples => CreateSpinningSamples(); public HitSampleInfo[] CreateSpinningSamples() { var referenceSample = Samples.FirstOrDefault(); if (referenceSample == null) return Array.Empty(); return new[] { referenceSample.With("spinnerspin") }; } } }