// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Taiko.Judgements { public class TaikoJudgement : Judgement { public override HitResult MaxResult => HitResult.Great; /// /// Computes the numeric result value for the combo portion of the score. /// /// The result to compute the value for. /// The numeric result value. protected override int NumericResultFor(HitResult result) { switch (result) { default: return 0; case HitResult.Good: return 100; case HitResult.Great: return 300; } } /// /// Retrieves the numeric health increase of a . /// /// The to find the numeric health increase for. /// The numeric health increase of . protected virtual double HealthIncreaseFor(HitResult result) { switch (result) { default: return 0; case HitResult.Miss: return -1.0; case HitResult.Good: return 1.1; case HitResult.Great: return 3.0; } } /// /// Retrieves the numeric health increase of a . /// /// The to find the numeric health increase for. /// The numeric health increase of . public double HealthIncreaseFor(JudgementResult result) => HealthIncreaseFor(result.Type); } }