// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable enable namespace osu.Game.Screens.Edit { /// /// Structure used to transport data between instances on difficulty change. /// It's intended to be received by from one editor instance and passed down to the next one. /// public class EditorState { /// /// The current clock time when a difficulty switch was requested. /// public double? Time { get; set; } } }