//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using osu.Framework.Graphics; using osu.Game.Graphics.UserInterface; using OpenTK; using OpenTK.Input; using osu.Game.Beatmaps.Objects; namespace osu.Game.GameModes.Play.Osu { class ScoreOverlayOsu : ScoreOverlay { protected override PercentageCounter CreateAccuracyCounter() => new PercentageCounter() { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Position = new Vector2(0, 45) }; protected override ScoreCounter CreateScoreCounter() => new ScoreCounter() { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, TextSize = 60 }; protected override ComboCounter CreateComboCounter() => new OsuComboCounter() { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, }; protected override KeyCounterCollection CreateKeyCounter() => new KeyCounterCollection { IsCounting = true, FadeTime = 50, Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, Position = new Vector2(10), Counters = new KeyCounter[] { new KeyCounterKeyboard(@"Z", Key.Z), new KeyCounterKeyboard(@"X", Key.X), new KeyCounterMouse(@"M1", MouseButton.Left), new KeyCounterMouse(@"M2", MouseButton.Right), } }; } }