// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Configuration; using osu.Game.Extensions; namespace osu.Game.Skinning { public static class SerialisableDrawableExtensions { public static SerialisedDrawableInfo CreateSerialisedInfo(this Drawable component) => new SerialisedDrawableInfo(component); public static void ApplySerialisedInfo(this Drawable component, SerialisedDrawableInfo drawableInfo) { // todo: can probably make this better via deserialisation directly using a common interface. component.Position = drawableInfo.Position; component.Rotation = drawableInfo.Rotation; component.Scale = drawableInfo.Scale; component.Anchor = drawableInfo.Anchor; component.Origin = drawableInfo.Origin; if (component is ISerialisableDrawable skinnable) { skinnable.UsesFixedAnchor = drawableInfo.UsesFixedAnchor; foreach (var (_, property) in component.GetSettingsSourceProperties()) { var bindable = ((IBindable)property.GetValue(component)!); if (!drawableInfo.Settings.TryGetValue(property.Name.ToSnakeCase(), out object? settingValue)) { // TODO: We probably want to restore default if not included in serialisation information. // This is not simple to do as SetDefault() is only found in the typed Bindable interface right now. continue; } skinnable.CopyAdjustedSetting(bindable, settingValue); } } if (component is Container container) { foreach (var child in drawableInfo.Children) container.Add(child.CreateInstance()); } } } }