// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.IO; using System.Text; using System.Threading.Tasks; using NUnit.Framework; using osu.Framework.Extensions; using osu.Framework.Platform; using osu.Framework.Testing; using osu.Game.Tests.Resources; namespace osu.Game.Tests.Collections.IO { [TestFixture] public class ImportCollectionsTest : ImportTest { [Test] public async Task TestImportEmptyDatabase() { using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) { try { var osu = LoadOsuIntoHost(host); await importCollectionsFromStream(osu, new MemoryStream()); Assert.That(osu.CollectionManager.Collections.Count, Is.Zero); } finally { host.Exit(); } } } [Test] public async Task TestImportWithNoBeatmaps() { using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) { try { var osu = LoadOsuIntoHost(host); await importCollectionsFromStream(osu, TestResources.OpenResource("Collections/collections.db")); Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(2)); // Even with no beatmaps imported, collections are tracking the hashes and will continue to. // In the future this whole mechanism will be replaced with having the collections in realm, // but until that happens it makes rough sense that we want to track not-yet-imported beatmaps // and have them associate with collections if/when they become available. Assert.That(osu.CollectionManager.Collections[0].Name.Value, Is.EqualTo("First")); Assert.That(osu.CollectionManager.Collections[0].BeatmapHashes.Count, Is.EqualTo(1)); Assert.That(osu.CollectionManager.Collections[1].Name.Value, Is.EqualTo("Second")); Assert.That(osu.CollectionManager.Collections[1].BeatmapHashes.Count, Is.EqualTo(12)); } finally { host.Exit(); } } } [Test] public async Task TestImportWithBeatmaps() { using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) { try { var osu = LoadOsuIntoHost(host, true); await importCollectionsFromStream(osu, TestResources.OpenResource("Collections/collections.db")); Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(2)); Assert.That(osu.CollectionManager.Collections[0].Name.Value, Is.EqualTo("First")); Assert.That(osu.CollectionManager.Collections[0].BeatmapHashes.Count, Is.EqualTo(1)); Assert.That(osu.CollectionManager.Collections[1].Name.Value, Is.EqualTo("Second")); Assert.That(osu.CollectionManager.Collections[1].BeatmapHashes.Count, Is.EqualTo(12)); } finally { host.Exit(); } } } [Test] public async Task TestImportMalformedDatabase() { bool exceptionThrown = false; UnhandledExceptionEventHandler setException = (_, __) => exceptionThrown = true; using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) { try { AppDomain.CurrentDomain.UnhandledException += setException; var osu = LoadOsuIntoHost(host, true); using (var ms = new MemoryStream()) { using (var bw = new BinaryWriter(ms, Encoding.UTF8, true)) { for (int i = 0; i < 10000; i++) bw.Write((byte)i); } ms.Seek(0, SeekOrigin.Begin); await importCollectionsFromStream(osu, ms); } Assert.That(exceptionThrown, Is.False); Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(0)); } finally { host.Exit(); AppDomain.CurrentDomain.UnhandledException -= setException; } } } [Test] public async Task TestSaveAndReload() { string firstRunName; using (var host = new CleanRunHeadlessGameHost(bypassCleanup: true)) { firstRunName = host.Name; try { var osu = LoadOsuIntoHost(host, true); await importCollectionsFromStream(osu, TestResources.OpenResource("Collections/collections.db")); // Move first beatmap from second collection into the first. osu.CollectionManager.Collections[0].BeatmapHashes.Add(osu.CollectionManager.Collections[1].BeatmapHashes[0]); osu.CollectionManager.Collections[1].BeatmapHashes.RemoveAt(0); // Rename the second collecction. osu.CollectionManager.Collections[1].Name.Value = "Another"; } finally { host.Exit(); } } // Name matches the automatically chosen name from `CleanRunHeadlessGameHost` above, so we end up using the same storage location. using (HeadlessGameHost host = new TestRunHeadlessGameHost(firstRunName, null)) { try { var osu = LoadOsuIntoHost(host, true); Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(2)); Assert.That(osu.CollectionManager.Collections[0].Name.Value, Is.EqualTo("First")); Assert.That(osu.CollectionManager.Collections[0].BeatmapHashes.Count, Is.EqualTo(2)); Assert.That(osu.CollectionManager.Collections[1].Name.Value, Is.EqualTo("Another")); Assert.That(osu.CollectionManager.Collections[1].BeatmapHashes.Count, Is.EqualTo(11)); } finally { host.Exit(); } } } private static async Task importCollectionsFromStream(TestOsuGameBase osu, Stream stream) { // intentionally spin this up on a separate task to avoid disposal deadlocks. // see https://github.com/EventStore/EventStore/issues/1179 await Task.Factory.StartNew(() => osu.CollectionManager.Import(stream).WaitSafely(), TaskCreationOptions.LongRunning); } } }