// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Game.Configuration; using osu.Game.Online.API; using OpenTK; using OpenTK.Graphics; using osu.Game.Graphics; namespace osu.Game.Overlays.Toolbar { class ToolbarOverlayToggleButton : ToolbarButton { private Box stateBackground; private OverlayContainer stateContainer; public OverlayContainer StateContainer { get { return stateContainer; } set { stateContainer = value; stateContainer.StateChanged += stateChanged; } } public ToolbarOverlayToggleButton() { Add(stateBackground = new Box { RelativeSizeAxes = Axes.Both, Colour = OsuColour.Gray(150).Opacity(180), BlendingMode = BlendingMode.Additive, Depth = 2, Alpha = 0, }); } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); if (stateContainer != null) stateContainer.StateChanged -= stateChanged; } private void stateChanged(OverlayContainer c, Visibility state) { switch (state) { case Visibility.Hidden: stateBackground.FadeOut(200); break; case Visibility.Visible: stateBackground.FadeIn(200); break; } } } }