// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Timing; using osu.Game.Rulesets.Catch.Mods; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Objects; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Catch.Tests.Mods { public class TestSceneCatchModNoScope : ModTestScene { protected override Ruleset CreatePlayerRuleset() => new CatchRuleset(); [Test] public void TestVisibleDuringBreak() { CreateModTest(new ModTestData { Mod = new CatchModNoScope { HiddenComboCount = { Value = 0 }, }, Autoplay = true, PassCondition = () => true, Beatmap = new Beatmap { HitObjects = new List { new Fruit { X = CatchPlayfield.CENTER_X, StartTime = 1000, }, new Fruit { X = CatchPlayfield.CENTER_X, StartTime = 5000, } }, Breaks = new List { new BreakPeriod(2000, 4000), } } }); AddUntilStep("wait for catcher to hide", () => catcherAlphaAlmostEquals(0)); AddUntilStep("wait for start of break", isBreak); AddUntilStep("wait for catcher to show", () => catcherAlphaAlmostEquals(1)); AddUntilStep("wait for end of break", () => !isBreak()); AddUntilStep("wait for catcher to hide", () => catcherAlphaAlmostEquals(0)); } [Test] public void TestVisibleAfterComboBreak() { CreateModTest(new ModTestData { Mod = new CatchModNoScope { HiddenComboCount = { Value = 2 }, }, Autoplay = true, PassCondition = () => true, Beatmap = new Beatmap { HitObjects = new List { new Fruit { X = 0, StartTime = 1000, }, new Fruit { X = CatchPlayfield.CENTER_X, StartTime = 3000, }, new Fruit { X = CatchPlayfield.WIDTH, StartTime = 5000, }, } } }); AddAssert("catcher must start visible", () => catcherAlphaAlmostEquals(1)); AddUntilStep("wait for combo", () => Player.ScoreProcessor.Combo.Value >= 2); AddAssert("catcher must dim after combo", () => !catcherAlphaAlmostEquals(1)); AddStep("break combo", () => Player.ScoreProcessor.Combo.Set(0)); AddUntilStep("wait for catcher to show", () => catcherAlphaAlmostEquals(1)); } private bool isBreak() => Player.IsBreakTime.Value; private bool catcherAlphaAlmostEquals(float alpha) { var playfield = (CatchPlayfield)Player.DrawableRuleset.Playfield; return Precision.AlmostEquals(playfield.CatcherArea.Alpha, alpha); } } }