// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing { public class TaikoDifficultyHitObjectRhythm { public readonly double Difficulty; public readonly double Ratio; public readonly bool IsRepeat; public TaikoDifficultyHitObjectRhythm(int numerator, int denominator, double difficulty, bool isRepeat) { Ratio = numerator / (double)denominator; Difficulty = difficulty; IsRepeat = isRepeat; } } }