// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; using System; using osu.Game.Graphics; using osu.Framework.Allocation; namespace osu.Game.Screens.Play { public class SongProgress : OverlayContainer { private const int progress_height = 5; protected override bool HideOnEscape => false; private static readonly Vector2 handle_size = new Vector2(14, 25); private const float transition_duration = 200; private readonly SongProgressBar bar; private readonly SongProgressGraph graph; public Action OnSeek; private double progress; public double Progress { get { return progress; } set { progress = value; updateProgress(); } } public int[] Values { get { return graph.Values; } set { graph.Values = value; } } [BackgroundDependencyLoader] private void load(OsuColour colours) { graph.FillColour = bar.FillColour = colours.BlueLighter; } public SongProgress() { RelativeSizeAxes = Axes.X; Height = progress_height + SongProgressGraph.Column.HEIGHT + handle_size.Y; Y = progress_height; Children = new Drawable[] { graph = new SongProgressGraph { RelativeSizeAxes = Axes.X, Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, Height = SongProgressGraph.Column.HEIGHT, Margin = new MarginPadding { Bottom = progress_height }, }, bar = new SongProgressBar(progress_height, SongProgressGraph.Column.HEIGHT, handle_size) { Alpha = 0, Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, SeekRequested = delegate (float position) { OnSeek?.Invoke(position); }, }, }; } protected override void LoadComplete() { State = Visibility.Visible; } private void updateProgress() { bar.UpdatePosition((float)progress); graph.Progress = (int)(graph.ColumnCount * progress); } private bool barVisible; public void ToggleBar() { barVisible = !barVisible; updateBarVisibility(); } private void updateBarVisibility() { bar.FadeTo(barVisible ? 1 : 0, transition_duration, EasingTypes.In); MoveTo(new Vector2(0, barVisible ? 0 : progress_height), transition_duration, EasingTypes.In); } protected override void PopIn() { updateBarVisibility(); FadeIn(500, EasingTypes.OutQuint); } protected override void PopOut() { FadeOut(100); } protected override void Update() { base.Update(); updateProgress(); } } }