using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Game.Configuration; namespace osu.Game.Overlays.Options.Graphics { public class DetailOptions : OptionsSubsection { protected override string Header => "Detail Settings"; [BackgroundDependencyLoader] private void load(OsuConfigManager config) { Children = new Drawable[] { new CheckBoxOption { LabelText = "Snaking sliders", Bindable = config.GetBindable(OsuConfig.SnakingSliders) }, new CheckBoxOption { LabelText = "Background video", Bindable = config.GetBindable(OsuConfig.Video) }, new CheckBoxOption { LabelText = "Storyboards", Bindable = config.GetBindable(OsuConfig.ShowStoryboard) }, new CheckBoxOption { LabelText = "Combo bursts", Bindable = config.GetBindable(OsuConfig.ComboBurst) }, new CheckBoxOption { LabelText = "Hit lighting", Bindable = config.GetBindable(OsuConfig.HitLighting) }, new CheckBoxOption { LabelText = "Shaders", Bindable = config.GetBindable(OsuConfig.Bloom) }, new CheckBoxOption { LabelText = "Softening filter", Bindable = config.GetBindable(OsuConfig.BloomSoftening) }, new SpriteText { Text = "Screenshot format TODO: dropdown" } }; } } }