// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.IO; using System.Linq; using System.Threading.Tasks; using Newtonsoft.Json; using osu.Framework.Allocation; using osu.Framework.Graphics.Textures; using osu.Framework.Input; using osu.Framework.IO.Stores; using osu.Framework.Platform; using osu.Game.Beatmaps; using osu.Game.Online.API.Requests; using osu.Game.Tournament.IO; using osu.Game.Tournament.IPC; using osu.Game.Tournament.Models; using osu.Game.Users; using osuTK.Input; namespace osu.Game.Tournament { [Cached(typeof(TournamentGameBase))] public class TournamentGameBase : OsuGameBase { private const string bracket_filename = "bracket.json"; private LadderInfo ladder; private TournamentStorage storage; private DependencyContainer dependencies; private FileBasedIPC ipc; protected Task BracketLoadTask => taskCompletionSource.Task; private readonly TaskCompletionSource taskCompletionSource = new TaskCompletionSource(); protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) { return dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); } [BackgroundDependencyLoader] private void load(Storage baseStorage) { Resources.AddStore(new DllResourceStore(typeof(TournamentGameBase).Assembly)); dependencies.CacheAs(storage = new TournamentStorage(baseStorage)); dependencies.CacheAs(storage); dependencies.Cache(new TournamentVideoResourceStore(storage)); Textures.AddStore(new TextureLoaderStore(new StorageBackedResourceStore(storage))); dependencies.CacheAs(new StableInfo(storage)); Task.Run(readBracket); } private void readBracket() { if (storage.Exists(bracket_filename)) { using (Stream stream = storage.GetStream(bracket_filename, FileAccess.Read, FileMode.Open)) using (var sr = new StreamReader(stream)) ladder = JsonConvert.DeserializeObject(sr.ReadToEnd(), new JsonPointConverter()); } ladder ??= new LadderInfo(); ladder.Ruleset.Value ??= RulesetStore.AvailableRulesets.First(); bool addedInfo = false; // assign teams foreach (var match in ladder.Matches) { match.Team1.Value = ladder.Teams.FirstOrDefault(t => t.Acronym.Value == match.Team1Acronym); match.Team2.Value = ladder.Teams.FirstOrDefault(t => t.Acronym.Value == match.Team2Acronym); foreach (var conditional in match.ConditionalMatches) { conditional.Team1.Value = ladder.Teams.FirstOrDefault(t => t.Acronym.Value == conditional.Team1Acronym); conditional.Team2.Value = ladder.Teams.FirstOrDefault(t => t.Acronym.Value == conditional.Team2Acronym); conditional.Round.Value = match.Round.Value; } } // assign progressions foreach (var pair in ladder.Progressions) { var src = ladder.Matches.FirstOrDefault(p => p.ID == pair.SourceID); var dest = ladder.Matches.FirstOrDefault(p => p.ID == pair.TargetID); if (src == null) continue; if (dest != null) { if (pair.Losers) src.LosersProgression.Value = dest; else src.Progression.Value = dest; } } // link matches to rounds foreach (var round in ladder.Rounds) { foreach (var id in round.Matches) { var found = ladder.Matches.FirstOrDefault(p => p.ID == id); if (found != null) { found.Round.Value = round; if (round.StartDate.Value > found.Date.Value) found.Date.Value = round.StartDate.Value; } } } addedInfo |= addPlayers(); addedInfo |= addBeatmaps(); if (addedInfo) SaveChanges(); ladder.CurrentMatch.Value = ladder.Matches.FirstOrDefault(p => p.Current.Value); Schedule(() => { Ruleset.BindTo(ladder.Ruleset); dependencies.Cache(ladder); dependencies.CacheAs(ipc = new FileBasedIPC()); Add(ipc); taskCompletionSource.SetResult(true); }); } /// /// Add missing player info based on user IDs. /// /// private bool addPlayers() { bool addedInfo = false; foreach (var t in ladder.Teams) { foreach (var p in t.Players) { if (string.IsNullOrEmpty(p.Username) || p.Statistics == null) { PopulateUser(p, immediate: true); addedInfo = true; } } } return addedInfo; } /// /// Add missing beatmap info based on beatmap IDs /// private bool addBeatmaps() { bool addedInfo = false; foreach (var r in ladder.Rounds) { foreach (var b in r.Beatmaps.ToList()) { if (b.BeatmapInfo != null) continue; if (b.ID > 0) { var req = new GetBeatmapRequest(new BeatmapInfo { OnlineBeatmapID = b.ID }); API.Perform(req); b.BeatmapInfo = req.Result?.ToBeatmap(RulesetStore); addedInfo = true; } if (b.BeatmapInfo == null) // if online population couldn't be performed, ensure we don't leave a null value behind r.Beatmaps.Remove(b); } } foreach (var t in ladder.Teams) { foreach (var s in t.SeedingResults) { foreach (var b in s.Beatmaps) { if (b.BeatmapInfo == null && b.ID > 0) { var req = new GetBeatmapRequest(new BeatmapInfo { OnlineBeatmapID = b.ID }); req.Perform(API); b.BeatmapInfo = req.Result?.ToBeatmap(RulesetStore); addedInfo = true; } } } } return addedInfo; } public void PopulateUser(User user, Action success = null, Action failure = null, bool immediate = false) { var req = new GetUserRequest(user.Id, Ruleset.Value); req.Success += res => { user.Id = res.Id; user.Username = res.Username; user.Statistics = res.Statistics; user.Country = res.Country; user.Cover = res.Cover; success?.Invoke(); }; req.Failure += _ => { user.Id = 1; failure?.Invoke(); }; if (immediate) API.Perform(req); else API.Queue(req); } protected override void LoadComplete() { MenuCursorContainer.Cursor.AlwaysPresent = true; // required for tooltip display // we don't want to show the menu cursor as it would appear on stream output. MenuCursorContainer.Cursor.Alpha = 0; base.LoadComplete(); } protected virtual void SaveChanges() { foreach (var r in ladder.Rounds) r.Matches = ladder.Matches.Where(p => p.Round.Value == r).Select(p => p.ID).ToList(); ladder.Progressions = ladder.Matches.Where(p => p.Progression.Value != null).Select(p => new TournamentProgression(p.ID, p.Progression.Value.ID)).Concat( ladder.Matches.Where(p => p.LosersProgression.Value != null).Select(p => new TournamentProgression(p.ID, p.LosersProgression.Value.ID, true))) .ToList(); using (var stream = storage.GetStream(bracket_filename, FileAccess.Write, FileMode.Create)) using (var sw = new StreamWriter(stream)) { sw.Write(JsonConvert.SerializeObject(ladder, new JsonSerializerSettings { Formatting = Formatting.Indented, NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore, Converters = new JsonConverter[] { new JsonPointConverter() } })); } } protected override UserInputManager CreateUserInputManager() => new TournamentInputManager(); private class TournamentInputManager : UserInputManager { protected override MouseButtonEventManager CreateButtonEventManagerFor(MouseButton button) { switch (button) { case MouseButton.Right: return new RightMouseManager(button); } return base.CreateButtonEventManagerFor(button); } private class RightMouseManager : MouseButtonEventManager { public RightMouseManager(MouseButton button) : base(button) { } public override bool EnableDrag => true; // allow right-mouse dragging for absolute scroll in scroll containers. public override bool EnableClick => true; public override bool ChangeFocusOnClick => false; } } } }