// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Game.Skinning; namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces { public class ApproachCircle : Container { public override bool RemoveWhenNotAlive => false; public ApproachCircle() { Anchor = Anchor.Centre; Origin = Anchor.Centre; RelativeSizeAxes = Axes.Both; } [BackgroundDependencyLoader] private void load(TextureStore textures) { Child = new SkinnableDrawable("Play/osu/approachcircle", name => new Sprite { Texture = textures.Get(name) }); } } }