// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.IO.Stores; using osu.Game.Rulesets; using osu.Game.Skinning; namespace osu.Game.Tests.Visual { [TestFixture] public abstract class LegacySkinPlayerTestScene : PlayerTestScene { protected LegacySkin LegacySkin { get; private set; } private ISkinSource legacySkinSource; protected override TestPlayer CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(legacySkinSource); [BackgroundDependencyLoader] private void load(OsuGameBase game, SkinManager skins) { LegacySkin = new DefaultLegacySkin(new NamespacedResourceStore(game.Resources, "Skins/Legacy"), skins); legacySkinSource = new SkinProvidingContainer(LegacySkin); } public class SkinProvidingPlayer : TestPlayer { [Cached(typeof(ISkinSource))] private readonly ISkinSource skinSource; public SkinProvidingPlayer(ISkinSource skinSource) { this.skinSource = skinSource; } } } }