//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK; using OpenTK.Graphics; using OpenTK.Input; using osu.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Drawables; using osu.Framework.Graphics.Transformations; using osu.Framework.Input; namespace osu.Game.Overlays { public class Options : Overlay { private const float width = 300; public override void Load(BaseGame game) { base.Load(game); Depth = float.MaxValue; RelativeSizeAxes = Axes.Y; Size = new Vector2(width, 1); Position = new Vector2(-width, 0); Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = new Color4(0.1f, 0.1f, 0.1f, 0.9f) } }; } protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) { switch (args.Key) { case Key.Escape: if (State == Visibility.Hidden) return false; State = Visibility.Hidden; return true; } return base.OnKeyDown(state, args); } protected override void PopIn() { MoveToX(0, 300, EasingTypes.Out); } protected override void PopOut() { MoveToX(-width, 300, EasingTypes.Out); } } }