using osu.Game.Beatmaps; using System; namespace osu.Game.Online.API.Requests { public class DownloadBeatmapSetRequest : APIDownloadRequest { private readonly BeatmapSetInfo beatmapSet; public Action DownloadProgressed; public DownloadBeatmapSetRequest(BeatmapSetInfo beatmapSet) { this.beatmapSet = beatmapSet; Progress += (current, total) => DownloadProgressed?.Invoke((float) current / total); } protected override string Target => $@"beatmapsets/{beatmapSet.OnlineBeatmapSetID}/download"; } }