// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Mania.Objects.Types; using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Mania.Objects { public abstract class ManiaHitObject : HitObject, IHasColumn { public virtual int Column { get; set; } protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) { base.ApplyDefaultsToSelf(controlPointInfo, difficulty); HitWindows.AllowsPerfect = true; HitWindows.AllowsOk = true; } } }