// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. namespace osu.Game.Screens.Play { public enum LocalUserPlayingState { /// /// The local player is not current in gameplay. If watching a replay, gameplay always remains in this state. /// NotPlaying, /// /// The local player is in a break, paused, or failed but still at the gameplay screen. /// Break, /// /// The local user is in active gameplay. /// Playing, } }