// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace osu.Game.Online.Notifications.WebSocket { /// /// A websocket message, sent either from the client or server. /// [JsonObject(MemberSerialization.OptIn)] public class SocketMessage { [JsonProperty(@"event")] public string Event { get; set; } = null!; [JsonProperty(@"data")] public JObject? Data { get; set; } [JsonProperty(@"error")] public string? Error { get; set; } } }