// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Textures; using osu.Framework.Screens; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Backgrounds; using osuTK.Graphics; namespace osu.Game.Screens.Backgrounds { public class BackgroundScreenBeatmap : BlurrableBackgroundScreen { private WorkingBeatmap beatmap; protected Bindable DimLevel; public Bindable UpdateDim; protected Container FadeContainer; [BackgroundDependencyLoader] private void load(OsuConfigManager config) { DimLevel = config.GetBindable(OsuSetting.DimLevel); } public virtual WorkingBeatmap Beatmap { get { return beatmap; } set { if (beatmap == value && beatmap != null) return; beatmap = value; Schedule(() => { FadeContainer = new Container { RelativeSizeAxes = Axes.Both }; LoadComponentAsync(new BeatmapBackground(beatmap), b => Schedule(() => { float newDepth = 0; if (Background != null) { newDepth = Background.Depth + 1; Background.FinishTransforms(); Background.FadeOut(250); Background.Expire(); } b.Depth = newDepth; FadeContainer.Child = Background = b; Background.BlurSigma = BlurTarget; })); InternalChild = FadeContainer; updateBackgroundDim(); }); } } public override void OnEntering(IScreen last) { base.OnEntering(last); DimLevel.ValueChanged += _ => updateBackgroundDim(); UpdateDim.ValueChanged += _ => updateBackgroundDim(); updateBackgroundDim(); } public override void OnResuming(IScreen last) { base.OnResuming(last); updateBackgroundDim(); } public override bool OnExiting(IScreen last) { return base.OnExiting(last); } private void updateBackgroundDim() { FadeContainer?.FadeColour(UpdateDim ? OsuColour.Gray(1 - (float)DimLevel) : Color4.White, 800, Easing.OutQuint); } public BackgroundScreenBeatmap(WorkingBeatmap beatmap = null) { Beatmap = beatmap; UpdateDim = new Bindable(); } public override bool Equals(BackgroundScreen other) { var otherBeatmapBackground = other as BackgroundScreenBeatmap; if (otherBeatmapBackground == null) return false; return base.Equals(other) && beatmap == otherBeatmapBackground.Beatmap; } protected class BeatmapBackground : Background { private readonly WorkingBeatmap beatmap; public BeatmapBackground(WorkingBeatmap beatmap) { this.beatmap = beatmap; } [BackgroundDependencyLoader] private void load(TextureStore textures) { Sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg1"); } } } }