// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; namespace osu.Game.Storyboards.Drawables { public class DrawableStoryboardLayer : Container { public StoryboardLayer Layer { get; private set; } public bool Enabled; public override bool IsPresent => Enabled && base.IsPresent; public DrawableStoryboardLayer(StoryboardLayer layer) { Layer = layer; RelativeSizeAxes = Axes.Both; Anchor = Anchor.Centre; Origin = Anchor.Centre; Enabled = layer.EnabledWhenPassing; } [BackgroundDependencyLoader] private void load() { foreach (var element in Layer.Elements) { if (element.IsDrawable) Add(element.CreateDrawable()); } } } }