// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Rulesets.UI; using osu.Game.Screens.Play; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.UI { public partial class OsuResumeOverlay : ResumeOverlay { private Container cursorScaleContainer = null!; private OsuClickToResumeCursor clickToResumeCursor = null!; private OsuCursorContainer? localCursorContainer; public override CursorContainer? LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null; protected override LocalisableString Message => "Click the orange cursor to resume"; [Resolved] private DrawableRuleset? drawableRuleset { get; set; } [BackgroundDependencyLoader] private void load() { OsuResumeOverlayInputBlocker? inputBlocker = null; if (drawableRuleset != null) { var osuPlayfield = (OsuPlayfield)drawableRuleset.Playfield; osuPlayfield.AttachResumeOverlayInputBlocker(inputBlocker = new OsuResumeOverlayInputBlocker()); } Add(cursorScaleContainer = new Container { Child = clickToResumeCursor = new OsuClickToResumeCursor { ResumeRequested = () => { // since the user had to press a button to tap the resume cursor, // block that press event from potentially reaching a hit circle that's behind the cursor. // we cannot do this from OsuClickToResumeCursor directly since we're in a different input manager tree than the gameplay one, // so we rely on a dedicated input blocking component that's implanted in there to do that for us. if (inputBlocker != null) inputBlocker.BlockNextPress = true; Resume(); } } }); } protected override void PopIn() { // Can't display if the cursor is outside the window. if (GameplayCursor.LastFrameState == Visibility.Hidden || drawableRuleset?.Contains(GameplayCursor.ActiveCursor.ScreenSpaceDrawQuad.Centre) == false) { Resume(); return; } base.PopIn(); GameplayCursor.ActiveCursor.Hide(); cursorScaleContainer.Position = ToLocalSpace(GameplayCursor.ActiveCursor.ScreenSpaceDrawQuad.Centre); clickToResumeCursor.Appear(); if (localCursorContainer == null) Add(localCursorContainer = new OsuCursorContainer()); } protected override void PopOut() { base.PopOut(); localCursorContainer?.Expire(); localCursorContainer = null; GameplayCursor?.ActiveCursor.Show(); } protected override bool OnHover(HoverEvent e) => true; public partial class OsuClickToResumeCursor : OsuCursor, IKeyBindingHandler { public override bool HandlePositionalInput => true; public Action? ResumeRequested; private Container scaleTransitionContainer = null!; public OsuClickToResumeCursor() { RelativePositionAxes = Axes.Both; } protected override Container CreateCursorContent() => scaleTransitionContainer = new Container { RelativeSizeAxes = Axes.Both, Origin = Anchor.Centre, Anchor = Anchor.Centre, Child = base.CreateCursorContent(), }; protected override float CalculateCursorScale() => // Force minimum cursor size so it's easily clickable Math.Max(1f, base.CalculateCursorScale()); protected override bool OnHover(HoverEvent e) { updateColour(); return base.OnHover(e); } protected override void OnHoverLost(HoverLostEvent e) { updateColour(); base.OnHoverLost(e); } public bool OnPressed(KeyBindingPressEvent e) { switch (e.Action) { case OsuAction.LeftButton: case OsuAction.RightButton: if (!IsHovered) return false; scaleTransitionContainer.ScaleTo(2, TRANSITION_TIME, Easing.OutQuint); ResumeRequested?.Invoke(); return true; } return false; } public void OnReleased(KeyBindingReleaseEvent e) { } public void Appear() => Schedule(() => { updateColour(); // importantly, we perform the scale transition on an underlying container rather than the whole cursor // to prevent attempts of abuse by the scale change in the cursor's hitbox (see: https://github.com/ppy/osu/issues/26477). scaleTransitionContainer.ScaleTo(4).Then().ScaleTo(1, 1000, Easing.OutQuint); }); private void updateColour() { this.FadeColour(IsHovered ? Color4.White : Color4.Orange, 400, Easing.OutQuint); } } public partial class OsuResumeOverlayInputBlocker : Drawable, IKeyBindingHandler { public bool BlockNextPress; public OsuResumeOverlayInputBlocker() { RelativeSizeAxes = Axes.Both; Depth = float.MinValue; } public bool OnPressed(KeyBindingPressEvent e) { bool block = BlockNextPress; BlockNextPress = false; return block; } public void OnReleased(KeyBindingReleaseEvent e) { } } } }