// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.MathUtils; using osu.Game.Screens.Menu; using osuTK; namespace osu.Game.Graphics.Containers { /// /// A container that handles tracking of an through different layout scenarios. /// public class LogoTrackingContainer : Container { public Facade LogoFacade => facade; protected OsuLogo Logo { get; private set; } private readonly InternalFacade facade = new InternalFacade(); private Easing easing; private Vector2? startPosition; private double? startTime; private double duration; /// /// Assign the logo that should track the facade's position, as well as how it should transform to its initial position. /// /// The instance of the logo to be used for tracking. /// The scale of the facade. Does not actually affect the logo itself. /// The duration of the initial transform. Default is instant. /// The easing type of the initial transform. public void StartTracking(OsuLogo logo, double duration = 0, Easing easing = Easing.None) { if (logo == null) throw new ArgumentNullException(nameof(logo)); if (logo.IsTracking && Logo == null) throw new InvalidOperationException($"Cannot track an instance of {typeof(OsuLogo)} to multiple {typeof(LogoTrackingContainer)}s"); if (Logo != logo && Logo != null) { // If we're replacing the logo to be tracked, the old one no longer has a tracking container Logo.IsTracking = false; } Logo = logo; Logo.IsTracking = true; this.duration = duration; this.easing = easing; startTime = null; startPosition = null; } /// /// Stops the logo assigned in from tracking the facade's position. /// public void StopTracking() { if (Logo != null) { Logo.IsTracking = false; Logo = null; } } /// /// Gets the position that the logo should move to with respect to the . /// Manually performs a conversion of the Facade's position to the Logo's parent's relative space. /// /// Will only be correct if the logo's are set to Axes.Both protected Vector2 ComputeLogoTrackingPosition() { var absolutePos = Logo.Parent.ToLocalSpace(LogoFacade.ScreenSpaceDrawQuad.Centre); return new Vector2(absolutePos.X / Logo.Parent.RelativeToAbsoluteFactor.X, absolutePos.Y / Logo.Parent.RelativeToAbsoluteFactor.Y); } protected override void Update() { base.Update(); if (Logo == null) return; if (Logo.RelativePositionAxes != Axes.Both) throw new InvalidOperationException($"Tracking logo must have {nameof(RelativePositionAxes)} = Axes.Both"); // Account for the scale of the actual OsuLogo, as SizeForFlow only accounts for the sprite scale. facade.SetSize(new Vector2(Logo.SizeForFlow * Logo.Scale.X)); var localPos = ComputeLogoTrackingPosition(); if (LogoFacade.Parent != null && Logo.Position != localPos) { // If this is our first update since tracking has started, initialize our starting values for interpolation if (startTime == null || startPosition == null) { startTime = Time.Current; startPosition = Logo.Position; } if (duration != 0) { double elapsedDuration = (double)(Time.Current - startTime); var amount = (float)Interpolation.ApplyEasing(easing, Math.Min(elapsedDuration / duration, 1)); // Interpolate the position of the logo, where amount 0 is where the logo was when it first began interpolating, and amount 1 is the target location. Logo.Position = Vector2.Lerp(startPosition.Value, localPos, amount); } else { Logo.Position = localPos; } } } protected override void Dispose(bool isDisposing) { if (Logo != null) Logo.IsTracking = false; base.Dispose(isDisposing); } private class InternalFacade : Facade { public void SetSize(Vector2 size) { base.SetSize(size); } } /// /// A dummy object used to denote another object's location. /// public abstract class Facade : Drawable { public override Vector2 Size { get => base.Size; set => throw new InvalidOperationException($"Cannot set the Size of a {typeof(Facade)} outside of a {typeof(LogoTrackingContainer)}"); } protected void SetSize(Vector2 size) { base.Size = size; } } } }