// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Utils; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Skinning; using osuTK; namespace osu.Game.Rulesets.Osu.Skinning { /// /// Legacy skinned spinner with one main spinning layer and a background layer. /// public class LegacyOldStyleSpinner : CompositeDrawable { private DrawableSpinner drawableSpinner; private Sprite disc; private Container metre; private const float background_y_offset = 20; private const float sprite_scale = 1 / 1.6f; [BackgroundDependencyLoader] private void load(ISkinSource source, DrawableHitObject drawableObject) { drawableSpinner = (DrawableSpinner)drawableObject; RelativeSizeAxes = Axes.Both; InternalChildren = new Drawable[] { new Sprite { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, Texture = source.GetTexture("spinner-background"), Y = background_y_offset, Scale = new Vector2(sprite_scale) }, disc = new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, Texture = source.GetTexture("spinner-circle"), Scale = new Vector2(sprite_scale) }, metre = new Container { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, Y = background_y_offset, Masking = true, Child = new Sprite { Texture = source.GetTexture("spinner-metre"), Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, }, Scale = new Vector2(0.625f) } }; } private Vector2 metreFinalSize; protected override void LoadComplete() { base.LoadComplete(); this.FadeOut(); drawableSpinner.State.BindValueChanged(updateStateTransforms, true); metreFinalSize = metre.Size = metre.Child.Size; } private void updateStateTransforms(ValueChangedEvent state) { var spinner = drawableSpinner.HitObject; using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true)) this.FadeInFromZero(spinner.TimeFadeIn / 2); } protected override void Update() { base.Update(); disc.Rotation = drawableSpinner.RotationTracker.Rotation; metre.Height = getMetreHeight(drawableSpinner.Progress); } private const int total_bars = 10; private float getMetreHeight(float progress) { progress = Math.Min(99, progress * 100); int barCount = (int)progress / 10; // todo: add SpinnerNoBlink support if (RNG.NextBool(((int)progress % 10) / 10f)) barCount++; return (float)barCount / total_bars * metreFinalSize.Y; } } }