// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using OpenTK; namespace osu.Game.Screens.Play.HUD { public class QuitButton : FillFlowContainer { private readonly Button button; public Action ExitAction { get => button.ExitAction; set => button.ExitAction = value; } public QuitButton() { OsuSpriteText text; Direction = FillDirection.Horizontal; Spacing = new Vector2(20, 0); Children = new Drawable[] { text = new OsuSpriteText { Text = "Hold to Quit", Font = @"Exo2.0-Bold", Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft }, button = new Button(text) }; AutoSizeAxes = Axes.Both; } private class Button : CircularContainer { private readonly OsuSpriteText text; private SpriteIcon icon; private CircularProgress progress; public Action ExitAction { get; set; } private const int fade_duration = 200; private const int progress_duration = 1000; private const int text_display_time = 5000; public Button(OsuSpriteText text) => this.text = text; [BackgroundDependencyLoader] private void load(OsuColour colours) { Masking = true; Size = new Vector2(60); AddRange(new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = colours.Gray1, Alpha = 0.8f, }, icon = new SpriteIcon { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(15), Icon = FontAwesome.fa_close }, progress = new CircularProgress { RelativeSizeAxes = Axes.Both, InnerRadius = 0.1f } }); Scheduler.AddDelayed(() => text.FadeOut(fade_duration), text_display_time); } protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) { icon.ScaleTo(1.5f); text.FadeIn(fade_duration); progress.FillTo(1, progress_duration).OnComplete(cp => ExitAction()); return base.OnMouseDown(state, args); } protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) { icon.ScaleTo(1f); Scheduler.AddDelayed(() => text.FadeOut(fade_duration), text_display_time); progress.FillTo(0, progress_duration / 4f).OnComplete(cp => progress.Current.SetDefault()); return base.OnMouseUp(state, args); } } } }