// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using System.Linq; using OpenTK; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Lines; namespace osu.Game.Graphics.UserInterface { public class LineGraph : Container { /// /// Manually set the max value, otherwise will be used. /// public float? MaxValue { get; set; } /// /// Manually set the min value, otherwise will be used. /// public float? MinValue { get; set; } public float ActualMaxValue { get; private set; } = float.NaN; public float ActualMinValue { get; private set; } = float.NaN; private const double transform_duration = 500; /// /// Hold an empty area if values are less. /// public int DefaultValueCount; private readonly Container maskingContainer; private readonly Path path; private float[] values; /// /// A list of floats decides position of each line node. /// public IEnumerable Values { get { return values; } set { values = value.ToArray(); applyPath(); maskingContainer.Width = 0; maskingContainer.ResizeWidthTo(1, transform_duration, EasingTypes.OutQuint); } } public LineGraph() { Add(maskingContainer = new Container { Masking = true, RelativeSizeAxes = Axes.Both, Children = new[] { path = new Path { RelativeSizeAxes = Axes.Both, PathWidth = 1 } } }); } public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true) { if ((invalidation & Invalidation.DrawSize) != 0) applyPath(); return base.Invalidate(invalidation, source, shallPropagate); } private void applyPath() { path.ClearVertices(); if (values == null) return; int count = Math.Max(values.Length, DefaultValueCount); float max = values.Max(), min = values.Min(); if (MaxValue > max) max = MaxValue.Value; if (MinValue < min) min = MinValue.Value; ActualMaxValue = max; ActualMinValue = min; for (int i = 0; i < values.Length; i++) { float x = (i + count - values.Length) / (float)(count - 1) * DrawWidth - 1; float y = GetYPosition(values[i]) * DrawHeight - 1; // the -1 is for inner offset in path (actually -PathWidth) path.AddVertex(new Vector2(x, y)); } } protected float GetYPosition(float value) { if (ActualMaxValue == ActualMinValue) return 0; return (ActualMaxValue - value) / (ActualMaxValue - ActualMinValue); } } }