// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Allocation; using osuTK; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Taiko.UI; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Taiko.Tests { [TestFixture] public class TestSceneInputDrum : SkinnableTestScene { public override IReadOnlyList RequiredTypes => new[] { typeof(InputDrum), }; [BackgroundDependencyLoader] private void load() { SetContents(() => new TaikoInputManager(new RulesetInfo { ID = 1 }) { RelativeSizeAxes = Axes.Both, Child = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(200), Child = new InputDrum(new ControlPointInfo()) } }); } } }