// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using OpenTK.Graphics; namespace osu.Game.Rulesets.Catch.Objects { public abstract class CatchBaseHit : HitObject, IHasXPosition, IHasCombo { public float X { get; set; } public Color4 ComboColour { get; set; } = Color4.Gray; public int ComboIndex { get; set; } public virtual bool NewCombo { get; set; } /// /// The next fruit starts a new combo. Used for explodey. /// public virtual bool LastInCombo { get; set; } } }