// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace osu.Game.Online.Notifications { [JsonObject(MemberSerialization.OptIn)] public class SocketMessage { [JsonProperty("event")] public string Event { get; set; } = null!; [JsonProperty("data")] public JObject? Data { get; set; } [JsonProperty("error")] public string? Error { get; set; } } }