// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Framework.Input.Events; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.UI; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners { public class SpinnerPlacementBlueprint : PlacementBlueprint { public new Spinner HitObject => (Spinner)base.HitObject; private readonly SpinnerPiece piece; private bool isPlacingEnd; public SpinnerPlacementBlueprint() : base(new Spinner { Position = OsuPlayfield.BASE_SIZE / 2 }) { InternalChild = piece = new SpinnerPiece { Alpha = 0.5f }; } protected override void Update() { base.Update(); piece.UpdateFrom(HitObject); } protected override bool OnClick(ClickEvent e) { if (isPlacingEnd) { HitObject.EndTime = EditorClock.CurrentTime; EndPlacement(); } else { HitObject.StartTime = EditorClock.CurrentTime; isPlacingEnd = true; piece.FadeTo(1f, 150, Easing.OutQuint); BeginPlacement(); } return true; } } }