// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Utils; using osu.Game.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Objects.Drawables { public class DefaultSpinnerCentre : CompositeDrawable { private DrawableSpinner spinner; private CirclePiece circle; private GlowPiece glow; private SpriteIcon symbol; [BackgroundDependencyLoader] private void load(OsuColour colours, DrawableHitObject drawableHitObject) { spinner = (DrawableSpinner)drawableHitObject; AutoSizeAxes = Axes.Both; Anchor = Anchor.Centre; Origin = Anchor.Centre; InternalChildren = new Drawable[] { glow = new GlowPiece(), circle = new CirclePiece { Position = Vector2.Zero, Anchor = Anchor.Centre, }, new RingPiece(), symbol = new SpriteIcon { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(48), Icon = FontAwesome.Solid.Asterisk, Shadow = false, }, }; drawableHitObject.State.BindValueChanged(val => { Color4 colour; switch (val.NewValue) { default: colour = colours.BlueDark; break; case ArmedState.Hit: colour = colours.YellowLight; break; } circle.FadeColour(colour, 200); glow.FadeColour(colour, 200); }, true); FinishTransforms(true); } protected override void Update() { base.Update(); circle.Rotation = spinner.Disc.Rotation; symbol.Rotation = (float)Interpolation.Lerp(symbol.Rotation, spinner.Disc.Rotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1)); } } }