// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Configuration; using osu.Game.Input.Handlers; using osu.Game.Replays; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Configuration; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Replays; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Scoring; namespace osu.Game.Rulesets.Mania.UI { public class DrawableManiaRuleset : DrawableScrollingRuleset { /// /// The minimum time range. This occurs at a of 40. /// public const double MIN_TIME_RANGE = 290; /// /// The maximum time range. This occurs at a of 1. /// public const double MAX_TIME_RANGE = 11485; protected new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield; public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap; public IEnumerable BarLines; protected override bool RelativeScaleBeatLengths => true; protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config; public ScrollVisualisationMethod ScrollMethod { get => scrollMethod; set { if (IsLoaded) throw new InvalidOperationException($"Can't alter {nameof(ScrollMethod)} after ruleset is already loaded"); scrollMethod = value; } } private ScrollVisualisationMethod scrollMethod = ScrollVisualisationMethod.Sequential; protected override ScrollVisualisationMethod VisualisationMethod => scrollMethod; private readonly Bindable configDirection = new Bindable(); private readonly BindableDouble configTimeRange = new BindableDouble(); // Stores the current speed adjustment active in gameplay. private readonly Track speedAdjustmentTrack = new TrackVirtual(0); public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null) : base(ruleset, beatmap, mods) { BarLines = new BarLineGenerator(Beatmap).BarLines; } [BackgroundDependencyLoader] private void load() { foreach (var mod in Mods.OfType()) mod.ApplyToTrack(speedAdjustmentTrack); bool isForCurrentRuleset = Beatmap.BeatmapInfo.Ruleset.Equals(Ruleset.RulesetInfo); foreach (var p in ControlPoints) { // Mania doesn't care about global velocity p.Velocity = 1; p.BaseBeatLength *= Beatmap.Difficulty.SliderMultiplier; // For non-mania beatmap, speed changes should only happen through timing points if (!isForCurrentRuleset) p.DifficultyPoint = new DifficultyControlPoint(); } BarLines.ForEach(Playfield.Add); Config.BindWith(ManiaRulesetSetting.ScrollDirection, configDirection); configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true); Config.BindWith(ManiaRulesetSetting.ScrollTime, configTimeRange); TimeRange.MinValue = configTimeRange.MinValue; TimeRange.MaxValue = configTimeRange.MaxValue; } protected override void AdjustScrollSpeed(int amount) { this.TransformTo(nameof(relativeTimeRange), relativeTimeRange + amount, 200, Easing.OutQuint); } private double relativeTimeRange { get => MAX_TIME_RANGE / configTimeRange.Value; set => configTimeRange.Value = MAX_TIME_RANGE / value; } protected override void Update() { base.Update(); updateTimeRange(); } private void updateTimeRange() => TimeRange.Value = configTimeRange.Value * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value; public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer(); protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages); public override int Variant => (int)(Beatmap.Stages.Count == 1 ? PlayfieldType.Single : PlayfieldType.Dual) + Beatmap.TotalColumns; protected override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant); public override DrawableHitObject CreateDrawableRepresentation(ManiaHitObject h) => null; protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay); protected override ReplayRecorder CreateReplayRecorder(Score score) => new ManiaReplayRecorder(score); } }