// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Rulesets.Mods; namespace osu.Game.Screens.Play { public class ReplayPlayerLoader : PlayerLoader { private readonly IReadOnlyList mods; public ReplayPlayerLoader(Func player, IReadOnlyList mods) : base(player) { this.mods = mods; } private DependencyContainer dependencies; protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) { dependencies = new DependencyContainer(parent); dependencies.Cache(new Bindable>(mods)); return base.CreateChildDependencies(dependencies); } } }