using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; namespace osu.Game.Overlays.Options.Audio { public class VolumeOptions : OptionsSubsection { protected override string Header => "Volume"; public VolumeOptions() { Children = new Drawable[] { new SpriteText { Text = "Master: TODO slider" }, new SpriteText { Text = "Music: TODO slider" }, new SpriteText { Text = "Effect: TODO slider" }, new BasicCheckBox { LabelText = "Ignore beatmap hitsounds" } }; } } }