// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK; using osu.Game.Beatmaps.Samples; using osu.Game.Beatmaps.Timing; using osu.Game.Modes.Objects.Types; using System; using System.Collections.Generic; using osu.Game.Modes.Objects; using osu.Game.Database; namespace osu.Game.Modes.Osu.Objects { public class Slider : OsuHitObject, IHasCurve { public IHasCurve CurveObject { get; set; } public SliderCurve Curve => CurveObject.Curve; public double EndTime => StartTime + RepeatCount * Curve.Distance / Velocity; public double Duration => EndTime - StartTime; public override Vector2 EndPosition => PositionAt(1); public Vector2 PositionAt(double progress) => CurveObject.PositionAt(progress); public double ProgressAt(double progress) => CurveObject.ProgressAt(progress); public int RepeatAt(double progress) => CurveObject.RepeatAt(progress); public List ControlPoints => CurveObject.ControlPoints; public CurveType CurveType => CurveObject.CurveType; public double Distance => CurveObject.Distance; public int RepeatCount => CurveObject.RepeatCount; private int stackHeight; public override int StackHeight { get { return stackHeight; } set { stackHeight = value; Curve.Offset = StackOffset; } } public double Velocity; public double TickDistance; public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty) { base.ApplyDefaults(timing, difficulty); ControlPoint overridePoint; ControlPoint timingPoint = timing.TimingPointAt(StartTime, out overridePoint); var velocityAdjustment = overridePoint?.VelocityAdjustment ?? 1; var baseVelocity = 100 * difficulty.SliderMultiplier / velocityAdjustment; Velocity = baseVelocity / timingPoint.BeatLength; TickDistance = baseVelocity / difficulty.SliderTickRate; } public IEnumerable Ticks { get { if (TickDistance == 0) yield break; var length = Curve.Distance; var tickDistance = Math.Min(TickDistance, length); var repeatDuration = length / Velocity; var minDistanceFromEnd = Velocity * 0.01; for (var repeat = 0; repeat < RepeatCount; repeat++) { var repeatStartTime = StartTime + repeat * repeatDuration; var reversed = repeat % 2 == 1; for (var d = tickDistance; d <= length; d += tickDistance) { if (d > length - minDistanceFromEnd) break; var distanceProgress = d / length; var timeProgress = reversed ? 1 - distanceProgress : distanceProgress; yield return new SliderTick { RepeatIndex = repeat, StartTime = repeatStartTime + timeProgress * repeatDuration, Position = Curve.PositionAt(distanceProgress), StackHeight = StackHeight, Scale = Scale, ComboColour = ComboColour, Sample = new HitSampleInfo { Type = SampleType.None, Set = SampleSet.Soft, }, }; } } } } } }