// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.MathUtils; using osu.Framework.Testing; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Tests.Visual; using osuTK; using System.Collections.Generic; using System.Linq; using osu.Game.Storyboards; using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap; namespace osu.Game.Rulesets.Osu.Tests { public class TestSceneSpinnerRotation : TestSceneOsuPlayer { [Resolved] private AudioManager audioManager { get; set; } private TrackVirtualManual track; protected override bool Autoplay => true; protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) { var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager); track = (TrackVirtualManual)working.Track; return working; } private DrawableSpinner drawableSpinner; [SetUpSteps] public override void SetUpSteps() { base.SetUpSteps(); AddUntilStep("wait for track to start running", () => track.IsRunning); AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)((TestPlayer)Player).DrawableRuleset.Playfield.AllHitObjects.First()); } [Test] public void TestSpinnerRewindingRotation() { addSeekStep(5000); AddAssert("is rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, 0, 100)); addSeekStep(0); AddAssert("is rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, 0, 100)); } [Test] public void TestSpinnerMiddleRewindingRotation() { double estimatedRotation = 0; addSeekStep(5000); AddStep("retrieve rotation", () => estimatedRotation = drawableSpinner.Disc.RotationAbsolute); addSeekStep(2500); addSeekStep(5000); AddAssert("is rotation absolute almost same", () => Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, estimatedRotation, 100)); } private void addSeekStep(double time) { AddStep($"seek to {time}", () => track.Seek(time)); AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, ((TestPlayer)Player).DrawableRuleset.FrameStableClock.CurrentTime, 100)); } protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap { HitObjects = new List { new Spinner { Position = new Vector2(256, 192), EndTime = 6000, }, // placeholder object to avoid hitting the results screen new HitObject { StartTime = 99999, } } }; } }