// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK; using OpenTK.Graphics; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Transforms; using System; using osu.Game.Graphics; using osu.Framework.Allocation; namespace osu.Game.Screens.Play { public class SongProgress : OverlayContainer { private const int progress_height = 5; private readonly Vector2 handleSize = new Vector2(14, 25); private const float transition_duration = 200; private SongProgressBar bar; private SongProgressGraph graph; public Action OnSeek; private double currentTime; public double CurrentTime { get { return currentTime; } set { currentTime = value; updateProgress(); } } private double length; public double Length { get { return length; } set { length = value; updateProgress(); } } public int[] Values { get { return graph.Values; } set { graph.Values = value; } } [BackgroundDependencyLoader] private void load(OsuColour colours) { graph.FillColour = bar.FillColour = colours.BlueLighter; } public SongProgress() { RelativeSizeAxes = Axes.X; Height = progress_height + SongProgressGraph.Column.HEIGHT + handleSize.Y; Children = new Drawable[] { graph = new SongProgressGraph { RelativeSizeAxes = Axes.X, Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, Height = SongProgressGraph.Column.HEIGHT, Margin = new MarginPadding { Bottom = progress_height }, }, bar = new SongProgressBar(progress_height, SongProgressGraph.Column.HEIGHT, handleSize) { Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, SeekRequested = delegate (float position) { OnSeek?.Invoke(Length * position); }, }, }; } private void updateProgress() { float currentProgress = (float)(CurrentTime / Length); bar.UpdatePosition(currentProgress); graph.Progress = (int)(graph.ColumnCount * currentProgress); } protected override void PopIn() { bar.IsEnabled = true; updateProgress(); //in case progress was changed while the bar was hidden bar.FadeIn(transition_duration, EasingTypes.In); MoveTo(Vector2.Zero, transition_duration, EasingTypes.In); } protected override void PopOut() { bar.IsEnabled = false; bar.FadeOut(transition_duration, EasingTypes.In); MoveTo(new Vector2(0f, progress_height), transition_duration, EasingTypes.In); } } }