// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. namespace osu.Game.Rulesets.Mods { /// <summary> /// Represents a mod which can override (and block) a fail. /// </summary> public interface IApplicableFailOverride : IApplicableMod { /// <summary> /// Whether we should allow failing at the current point in time. /// </summary> /// <returns>Whether the fail should be allowed to proceed. Return false to block.</returns> bool PerformFail(); /// <summary> /// Whether we want to restart on fail. Only used if <see cref="PerformFail"/> returns true. /// </summary> bool RestartOnFail { get; } } }