// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.UI; using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Game.Overlays.Settings; using osu.Framework.Input.Bindings; using osu.Game.Rulesets.Osu.Edit; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Osu.Replays; using osu.Game.Rulesets.Replays.Types; using osu.Game.Beatmaps.Legacy; using osu.Game.Configuration; using osu.Game.Rulesets.Configuration; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.Configuration; using osu.Game.Rulesets.Osu.Difficulty; using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Skinning; using System; using System.Linq; using osu.Framework.Extensions.EnumExtensions; using osu.Game.Rulesets.Osu.Edit.Setup; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Skinning.Legacy; using osu.Game.Rulesets.Osu.Statistics; using osu.Game.Screens.Edit.Setup; using osu.Game.Screens.Ranking.Statistics; namespace osu.Game.Rulesets.Osu { public class OsuRuleset : Ruleset, ILegacyRuleset { public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => new DrawableOsuRuleset(this, beatmap, mods); public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor(); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap, this); public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap); public const string SHORT_NAME = "osu"; public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[] { new KeyBinding(InputKey.Z, OsuAction.LeftButton), new KeyBinding(InputKey.X, OsuAction.RightButton), new KeyBinding(InputKey.MouseLeft, OsuAction.LeftButton), new KeyBinding(InputKey.MouseRight, OsuAction.RightButton), }; public override IEnumerable ConvertFromLegacyMods(LegacyMods mods) { if (mods.HasFlagFast(LegacyMods.Nightcore)) yield return new OsuModNightcore(); else if (mods.HasFlagFast(LegacyMods.DoubleTime)) yield return new OsuModDoubleTime(); if (mods.HasFlagFast(LegacyMods.Perfect)) yield return new OsuModPerfect(); else if (mods.HasFlagFast(LegacyMods.SuddenDeath)) yield return new OsuModSuddenDeath(); if (mods.HasFlagFast(LegacyMods.Autopilot)) yield return new OsuModAutopilot(); if (mods.HasFlagFast(LegacyMods.Cinema)) yield return new OsuModCinema(); else if (mods.HasFlagFast(LegacyMods.Autoplay)) yield return new OsuModAutoplay(); if (mods.HasFlagFast(LegacyMods.Easy)) yield return new OsuModEasy(); if (mods.HasFlagFast(LegacyMods.Flashlight)) yield return new OsuModFlashlight(); if (mods.HasFlagFast(LegacyMods.HalfTime)) yield return new OsuModHalfTime(); if (mods.HasFlagFast(LegacyMods.HardRock)) yield return new OsuModHardRock(); if (mods.HasFlagFast(LegacyMods.Hidden)) yield return new OsuModHidden(); if (mods.HasFlagFast(LegacyMods.NoFail)) yield return new OsuModNoFail(); if (mods.HasFlagFast(LegacyMods.Relax)) yield return new OsuModRelax(); if (mods.HasFlagFast(LegacyMods.SpunOut)) yield return new OsuModSpunOut(); if (mods.HasFlagFast(LegacyMods.Target)) yield return new OsuModTarget(); if (mods.HasFlagFast(LegacyMods.TouchDevice)) yield return new OsuModTouchDevice(); } public override LegacyMods ConvertToLegacyMods(Mod[] mods) { var value = base.ConvertToLegacyMods(mods); foreach (var mod in mods) { switch (mod) { case OsuModAutopilot _: value |= LegacyMods.Autopilot; break; case OsuModSpunOut _: value |= LegacyMods.SpunOut; break; case OsuModTarget _: value |= LegacyMods.Target; break; case OsuModTouchDevice _: value |= LegacyMods.TouchDevice; break; } } return value; } public override IEnumerable GetModsFor(ModType type) { switch (type) { case ModType.DifficultyReduction: return new Mod[] { new OsuModEasy(), new OsuModNoFail(), new MultiMod(new OsuModHalfTime(), new OsuModDaycore()), }; case ModType.DifficultyIncrease: return new Mod[] { new OsuModHardRock(), new MultiMod(new OsuModSuddenDeath(), new OsuModPerfect()), new MultiMod(new OsuModDoubleTime(), new OsuModNightcore()), new OsuModHidden(), new MultiMod(new OsuModFlashlight(), new OsuModBlinds()), new OsuModStrictTracking() }; case ModType.Conversion: return new Mod[] { new OsuModTarget(), new OsuModDifficultyAdjust(), new OsuModClassic(), new OsuModRandom(), new OsuModMirror(), new OsuModAlternate(), }; case ModType.Automation: return new Mod[] { new MultiMod(new OsuModAutoplay(), new OsuModCinema()), new OsuModRelax(), new OsuModAutopilot(), new OsuModSpunOut(), }; case ModType.Fun: return new Mod[] { new OsuModTransform(), new OsuModWiggle(), new OsuModSpinIn(), new MultiMod(new OsuModGrow(), new OsuModDeflate()), new MultiMod(new ModWindUp(), new ModWindDown()), new OsuModTraceable(), new OsuModBarrelRoll(), new OsuModApproachDifferent(), new OsuModMuted(), new OsuModNoScope(), new MultiMod(new OsuModMagnetised(), new OsuModRepel()), new ModAdaptiveSpeed() }; case ModType.System: return new Mod[] { new OsuModTouchDevice(), }; default: return Array.Empty(); } } public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetOsu }; public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new OsuDifficultyCalculator(RulesetInfo, beatmap); public override PerformanceCalculator CreatePerformanceCalculator() => new OsuPerformanceCalculator(); public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this); public override IBeatmapVerifier CreateBeatmapVerifier() => new OsuBeatmapVerifier(); public override string Description => "osu!"; public override string ShortName => SHORT_NAME; public override string PlayingVerb => "Clicking circles"; public override RulesetSettingsSubsection CreateSettings() => new OsuSettingsSubsection(this); public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new OsuLegacySkinTransformer(skin); public int LegacyID => 0; public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new OsuReplayFrame(); public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new OsuRulesetConfigManager(settings, RulesetInfo); protected override IEnumerable GetValidHitResults() { return new[] { HitResult.Great, HitResult.Ok, HitResult.Meh, HitResult.LargeTickHit, HitResult.SmallTickHit, HitResult.SmallBonus, HitResult.LargeBonus, }; } public override string GetDisplayNameForHitResult(HitResult result) { switch (result) { case HitResult.LargeTickHit: return "slider tick"; case HitResult.SmallTickHit: return "slider end"; case HitResult.SmallBonus: return "spinner spin"; case HitResult.LargeBonus: return "spinner bonus"; } return base.GetDisplayNameForHitResult(result); } public override StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) { var timedHitEvents = score.HitEvents.Where(e => e.HitObject is HitCircle && !(e.HitObject is SliderTailCircle)).ToList(); return new[] { new StatisticRow { Columns = new[] { new StatisticItem("Performance Breakdown", () => new PerformanceBreakdownChart(score, playableBeatmap) { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y }), } }, new StatisticRow { Columns = new[] { new StatisticItem("Timing Distribution", () => new HitEventTimingDistributionGraph(timedHitEvents) { RelativeSizeAxes = Axes.X, Height = 250 }, true), } }, new StatisticRow { Columns = new[] { new StatisticItem("Accuracy Heatmap", () => new AccuracyHeatmap(score, playableBeatmap) { RelativeSizeAxes = Axes.X, Height = 250 }, true), } }, new StatisticRow { Columns = new[] { new StatisticItem(string.Empty, () => new SimpleStatisticTable(3, new SimpleStatisticItem[] { new AverageHitError(timedHitEvents), new UnstableRate(timedHitEvents) }), true) } } }; } public override RulesetSetupSection CreateEditorSetupSection() => new OsuSetupSection(); } }