// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Utils; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Taiko.Tests.Editor { public partial class TestSceneTaikoEditorSaving : EditorSavingTestScene { protected override Ruleset CreateRuleset() => new TaikoRuleset(); [Test] public void TestTaikoSliderMultiplier() { AddStep("Set slider multiplier", () => EditorBeatmap.Difficulty.SliderMultiplier = 2); SaveEditor(); AddAssert("Beatmap has correct slider multiplier", assertTaikoSliderMulitplier); ReloadEditorToSameBeatmap(); AddAssert("Beatmap still has correct slider multiplier", assertTaikoSliderMulitplier); bool assertTaikoSliderMulitplier() { return Precision.AlmostEquals(EditorBeatmap.Difficulty.SliderMultiplier, 2); } } } }